Adding StateMachine for Session serialization

- adding multiple classes and interfaces for Session Serialization and recovery after restart
This commit is contained in:
FlorianDahn
2020-04-05 13:13:11 +07:00
parent 8b9929198a
commit 0cdb8c3a1a
12 changed files with 641 additions and 0 deletions
@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TelegramBotBase.Args
{
public class LoadStateEventArgs
{
public Dictionary<String,object> Values { get; set; }
public LoadStateEventArgs()
{
Values = new Dictionary<string, object>();
}
public List<String> Keys
{
get
{
return Values.Keys.ToList();
}
}
public String Get(String key)
{
return Values[key].ToString();
}
public int GetInt(String key)
{
int i = 0;
if (int.TryParse(Values[key].ToString(), out i))
return i;
return 0;
}
public double GetDouble(String key)
{
double d = 0;
if (double.TryParse(Values[key].ToString(), out d))
return d;
return 0;
}
public bool GetBool(String key)
{
bool b = false;
if (bool.TryParse(Values[key].ToString(), out b))
return b;
return false;
}
}
}
@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace TelegramBotBase.Args
{
public class SaveStateEventArgs
{
public Dictionary<String, object> Values { get; set; }
public SaveStateEventArgs()
{
Values = new Dictionary<string, object>();
}
public void Set(String key, String value)
{
Values[key] = value;
}
public void SetInt(String key, int value)
{
Values[key] = value;
}
public void SetBool(String key, bool value)
{
Values[key] = value;
}
public void SetDouble(String key, double value)
{
Values[key] = value;
}
}
}
@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TelegramBotBase.Base;
using TelegramBotBase.Sessions;
namespace TelegramBotBase.Args
{
public class SaveStatesEventArgs
{
public StateContainer States { get; set; }
public SaveStatesEventArgs(StateContainer states)
{
this.States = states;
}
}
}