- adding multiple classes and interfaces for Session Serialization and recovery after restart
89 lines
2.3 KiB
C#
89 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using TelegramBotBase.Args;
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using TelegramBotBase.Base;
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using TelegramBotBase.Interfaces;
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namespace TelegramBotBase.States
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{
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public class XMLStateMachine : IStateMachine
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{
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public String FilePath { get; set; }
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public bool Overwrite { get; set; }
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public XMLStateMachine(String file, bool overwrite = true)
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{
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if (file is null)
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{
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throw new ArgumentNullException(nameof(file));
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}
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this.FilePath = file;
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this.Overwrite = overwrite;
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}
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public StateContainer LoadFormStates()
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{
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try
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{
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DataContractSerializer serializer = new DataContractSerializer(typeof(StateContainer));
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using (var reader = new StreamReader(FilePath))
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{
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using (var xml = new XmlTextReader(reader))
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{
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StateContainer sc = serializer.ReadObject(xml) as StateContainer;
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return sc;
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}
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}
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}
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catch
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{
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}
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return new StateContainer();
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}
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public void SaveFormStates(SaveStatesEventArgs e)
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{
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if (System.IO.File.Exists(FilePath))
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{
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if (!this.Overwrite)
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{
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throw new Exception("File exists already.");
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}
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System.IO.File.Delete(FilePath);
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}
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try
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{
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DataContractSerializer serializer = new DataContractSerializer(typeof(StateContainer));
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using (var sw = new StreamWriter(this.FilePath))
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{
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using (var writer = new XmlTextWriter(sw))
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{
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writer.Formatting = Formatting.Indented; // indent the Xml so it’s human readable
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serializer.WriteObject(writer, e.States);
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writer.Flush();
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}
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}
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}
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catch
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{
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}
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}
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}
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}
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